en to unknown language translation catalogue (1 entry)

en: Does not affect the standalone trainer because that one is protected by defaultDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedDon't care if it's executable or notCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedCurrently not implementedtarget is the address the pointer points to. Can be nilCurrently not implementedCurrently not implementedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkNote: expect at least the size of the game itself in memory for every pointermap usedYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkNote: expect at least the size of the game itself in memory for every pointermap usedIn the node screen you will be able to change the state of a workerNote: expect at least the size of the game itself in memory for every pointermap usedDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedIn the node screen you will be able to change the state of a workerIn the node screen you will be able to change the state of a workerIn the node screen you will be able to change the state of a workerDon't care if it's executable or notIn the node screen you will be able to change the state of a workerNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedNote: expect at least the size of the game itself in memory for every pointermap usedThis can be useful when on a system with no disk access but lots of RAMThis can be useful when on a system with no disk access but lots of RAMThis can be useful when on a system with no disk access but lots of RAMThis can be useful when on a system with no disk access but lots of RAMThis can be useful when on a system with no disk access but lots of RAMNote: expect at least the size of the game itself in memory for every pointermap usedCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notDon't care if it's executable or notCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsThis can be useful when on a system with no disk access but lots of RAMThis can be useful when on a system with no disk access but lots of RAMOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notCompressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notDon't care if it's executable or notCompressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notThis can be useful when on a system with no disk access but lots of RAMCompressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notDon't care if it's executable or notThis can be useful when on a system with no disk access but lots of RAMDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notCompressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notCompressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notCompressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileDon't care if it's executable or notDoes not affect the standalone trainer because that one is protected by defaultDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Note: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)Note: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)Don't care if it's executable or notNote: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)Don't care if it's executable or notNote: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)Note: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)Note: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)Note: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)Note: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)Note: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)Compressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notNote: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)Note: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)Note: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Compressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileThis can be useful when on a system with no disk access but lots of RAMDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notCompressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDoes not affect the standalone trainer because that one is protected by defaultDoes not affect the standalone trainer because that one is protected by defaultDoes not affect the standalone trainer because that one is protected by defaultDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileCompressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDon't care if it's executable or notDoes not affect the standalone trainer because that one is protected by defaultDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Compressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notMost commonly used for stacks where stack pointers point to it's own structureMost commonly used for stacks where stack pointers point to it's own structureDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notThis can be useful when on a system with no disk access but lots of RAMDon't care if it's executable or notDoes not affect the standalone trainer because that one is protected by defaultDoes not affect the standalone trainer because that one is protected by defaultDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Compressed .PTR files can not be read out by older Cheat Engine versionsDon't care if it's executable or notCompressed .PTR files can not be read out by older Cheat Engine versionsYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkMost commonly used for stacks where stack pointers point to it's own structureDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notThese trace files can grow really big, so make sure you have enough diskspaceDon't care if it's executable or notThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceDon't care if it's executable or notThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceThese trace files can grow really big, so make sure you have enough diskspaceIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notIt is recommended to use a small region with a stop condition, else this disk will be full before you know itDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDoes not affect the standalone trainer because that one is protected by defaultDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDoes not affect the standalone trainer because that one is protected by defaultIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notIt is recommended to use a small region with a stop condition, else this disk will be full before you know itDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notNote: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)Note: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)Note: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)It is recommended to use a small region with a stop condition, else this disk will be full before you know itIt is recommended to use a small region with a stop condition, else this disk will be full before you know itDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notThis is useful if you pick a 1x1 pixel size bitmap that you wish to stretchDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)It is recommended to use a small region with a stop condition, else this disk will be full before you know itDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)aaaDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Pick a good balance between cpu power of the device and network bandwidthCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsCompressed .PTR files can not be read out by older Cheat Engine versionsYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkHint: Can be 0Most commonly used for stacks where stack pointers point to it's own structureMost commonly used for stacks where stack pointers point to it's own structureMost commonly used for stacks where stack pointers point to it's own structureMost commonly used for stacks where stack pointers point to it's own structureMost commonly used for stacks where stack pointers point to it's own structureMost commonly used for stacks where stack pointers point to it's own structureMost commonly used for stacks where stack pointers point to it's own structureMost commonly used for stacks where stack pointers point to it's own structureMost commonly used for stacks where stack pointers point to it's own structureOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileDoes not affect the standalone trainer because that one is protected by defaultDoes not affect the standalone trainer because that one is protected by defaultDoes not affect the standalone trainer because that one is protected by defaultDoes not affect the standalone trainer because that one is protected by defaultDoes not affect the standalone trainer because that one is protected by defaultDoes not affect the standalone trainer because that one is protected by defaultDoes not affect the standalone trainer because that one is protected by defaultDoes not affect the standalone trainer because that one is protected by defaultDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notNote: This will enable the dbk kernel module and if your windows version isn't supported this could potentially BSOD you. (So save your data)Don't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)This is useful if you pick a 1x1 pixel size bitmap that you wish to stretchThis is useful if you pick a 1x1 pixel size bitmap that you wish to stretchOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Downside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)Don't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notMost commonly used for stacks where stack pointers point to it's own structureMost commonly used for stacks where stack pointers point to it's own structureMost commonly used for stacks where stack pointers point to it's own structureMost commonly used for stacks where stack pointers point to it's own structureMost commonly used for stacks where stack pointers point to it's own structureOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileOne case where it could be useful is where you have a pointerfile that is too big to send to someone else, but the scandata file is not. In that case, ask the other person for the scandata and do the scan on your system against the current pointerfileMost commonly used for stacks where stack pointers point to it's own structureYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkDownside: The game may become slightly slower when using these functions. (Of course, if it has been hammering the gui, it would already have been frozen)You can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkYou can use "Setup specific IP's to notify" to notify systems of this scan that are outside of the local networkDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or notDon't care if it's executable or not
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